Thursday, October 1st, 2015 at 12:05 pm by ba3 — Category: Uncategorized
Altus 2.0 provides additional support for multiple simultaneous views of the same or different regions with a variety of map layers in each view. This enables powerful situational awareness visualizations and a variety of novel display paradigms not commonly seen or supported including:
- Side-by-side
- Over-under
- Picture in picture
- Synchronized view state
The primary technical features of Altus 2.0 that enable this feature include:
- Configurable least-recently used caching system
- Configurable target FPS
- Fine-grained update / display loop control
- Thread-safe resource management
- OpenGL device context switching and resetting
- Configurable virtual tile size
- Tile level bias control
If a single map view is on screen you can allocate the full device power to that view. As you begin to add other views you can scale cache size, frame rate, and map detail levels according to the scenario. If you have your own OpenGL graphical views you can completely control the timing system and drive updates and drawing so that Altus works optimally with your application.
If you have questions about Altus products and services, the demonstration code or licensing, please contact us at: [email protected]. Also, any feedback, comments or suggestions that you have are always greatly appreciated.