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| WeatherGridMap (string name, TileProvider tileProvider, VectorTexture colorBarTextures) |
| Constructor More...
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void | setColorBars (VectorTexture colorBarTextures) |
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VectorTexture | getColorBarTextures () |
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| VirtualMap (string name, MapDesc desc, TileProvider tileProvider) |
| Constructor More...
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MapDesc | getDesc () |
| Retrieves the descriptor for this map. More...
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void | setOrder (uint order) |
| Set the map order (which maps get drawn first). More...
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void | setPriority (int priority) |
| Set the map priority, used for queing downloads, for example. More...
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void | setMaxLevel (uint level) |
| Sets the maximum level of the map. The higher the level, the more detail the map will display as you zoom in. More...
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void | applyVectorMapLineStyle (uint styleID, uint layerOrder, LineStyle style, double animationDuration) |
| Apply a line style to the map. This is only applicable to virtual vector maps. More...
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void | applyVectorMapPolygonStyle (uint styleID, uint layerOrder, PolygonStyle style, double animationDuration) |
| Apply a polygon style to the vector map. This is only applicable to virtual vector maps. More...
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void | setVectorWindingOrder (VectorWindingOrder windingOrder) |
| Sets the vector winding order, which determines which directions the "front" of the polygon is, based on the order of the border vertices. This is only applicable to virtual vector maps. More...
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void | setDepthRead (BooleanState depthRead) |
| Turns depth testing on or off for this map. This is only applicable to virtual vector maps and marker maps. See VectorMapBase::SetDepthRead and MarkerMap::SetDepthRead for more details. More...
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void | setTesselationThreshold (double thresholdInMeters) |
| Sets the tesselation threshold for this map, in meters. Lines longer than this threshold are split up. This is only applicable to virtual vector maps. More...
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void | setStaticStyles (bool bStaticStyles) |
| Tell the engine if the styles in this map will not be updated. This enables more efficient tile generation because the engine will not generate outlines for polygons if the style has no stroke or outline. The engine may or may not generate polygon interiors for styles when fillColor.alpha = 0 and may or may not generate any geometry for polygons with styles that do not exist in the map. In order to employ this optimization, you must create and add the map in the following order: 1. Create the Map 2. Apply line and vector styles to the map 3. Call SetStaticStyles(true) 3. Add the map to the Scene Calling SetStaticStyles(false) will not effect tiles which have already been generated but will remove the optimization for future tiles. You should be able to modify line and polygon colors if static styles are enabled, but you cannot add outlines or strokes to polygons which previously had no outline or stroke. More...
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string | getName () |
| Retrieves the name of this map. More...
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void | setAlpha (double alpha) |
| Sets the alpha transparency of the map. More...
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void | setOrder (uint order) |
| Set the map order (which maps get drawn first). More...
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void | setPriority (int priority) |
| Set the map priority, used for queing downloads, for example. More...
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void | setMaxLevel (uint level) |
| Sets the maximum level of the map. The higher the level, the more detail the map will display as you zoom in. More...
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void | setVisibility (bool visible) |
| Sets the visibility of the map. More...
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void | setLightingParameters (float minLightness, bool nightAlphaMaskEnabled) |
| Sets lighting parameters. More...
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MapType | getMapType () |
| Retrieves the type of this map. More...
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void | reload () |
| Reload this map. More...
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void | reloadRegion (BoundingBox boundingBox) |
| Reload a region of this map. More...
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A WeatherGridMap is a special kind of map where each tile is raster data, either 1 channel or 3 channels, and the data in these tiles are colored using a color bar. For example, a temperature map would have 1 channel of temperatures and the color bar would color the temperatures from blue (for cold) through red (for hot).