METileProvider Class Reference
Inherits from | NSObject |
Declared in | METileProvider.h METileProvider.mm |
Properties
Instance Methods
addActiveRequest:withId:
Convenience method for managing an array of URL request objects.
- (void)addActiveRequest:(id)request withId:(id)requestId
Declared In
METileProvider.h
getActiveRequestWithId:
Convenience method for managing an array of URL request objects.
- (id)getActiveRequestWithId:(id)requestId
Declared In
METileProvider.h
getAllActiveRequests
Convenience object for managing an array of URL request objects.
- (NSArray *)getAllActiveRequests
Declared In
METileProvider.h
isNeeded:
Returns YES if the tile is still needed by a non-animated virtual map being displayed by the mapping engine. Warning: This call is marshalled to the main thread. Use isNeededAnimated for animated maps.
- (BOOL)isNeeded:(METileProviderRequest *)meTileRequest
Declared In
METileProvider.h
isNeededAnimated:
Returns YES if the tile is still needed by an animated virtual map being displayed by the mapping engine. Warning: This call makes synchronizes access to the MEMapViewController.
- (BOOL)isNeededAnimated:(METileProviderRequest *)meTileRequest
Declared In
METileProvider.h
removeActiveRequestWithId:
Convenience method for managing an array of URL request objects.
- (void)removeActiveRequestWithId:(id)requestId
Declared In
METileProvider.h
requestTile:
Called by the engine to request a tile from a synchronous tile provider.
- (void)requestTile:(METileProviderRequest *)meTileRequest
Discussion
For non-spherical mecator maps, the callee should do one of the following to the meTileRequest object: a) Get an image from somewhere and either: 1) set uiImage to a valid UIImage object 2) set nsImageData to data that is compressed PNG or JPG image data, set imageDataType appropriately 3) set pImageData to point to memory that is compressed PNG or JPG data, set imageDataSize, set imageDataType 4) set fileName to a valid PNG or JPG file
-or-
b) Set isNotAvailable = YES
For spherical mercator maps, the callee should: a) Iterate over the array of MESphericalMercatorTiles, there may be one or more. For each one: 1) Get an image from somehwere 2) set uiImage to a valid UIImage object 3) set nsImageData to data that is compressed PNG or JPG image data, set imageDataType appropriately 4) set pImageData to point to memory that is compressed PNG or JPG data, set imageDataSize, set imageDataType 5) set fileName to a valid PNG or JPG file
-or-
b) set isNotAvailable = YES on the meTileRequest Object
The engine thread that makes this call will block until this function returns.
Declared In
METileProvider.h
requestTileAsync:
Called by the engine to request a tile from an asynchronous tile provider. The callee should do one of the following to the meTileRequest object: a)set uiImage to a valid UIImage object b)set nsImageData to data that is compressed PNG or JPG image data, set imageDataType appropriately b)set pImageData to point to memory that is compressed PNG or JPG data, set imageDataSize, set imageDataType c)set fileName to a valid PNG or JPG file d)set isNotAvailable = YES
- (void)requestTileAsync:(METileProviderRequest *)meTileRequest
Discussion
The engine thread that makes this call will not block waiting on this function.
The callee should call tileLoadComplete passing the meTileRequest back to the engine when the tile is loaded.
Declared In
METileProvider.h
requestTiles:
Called by the engine to request an array of tiles from a synchronous tile provider for an animated virtual layer. The callee should do one of the following to each METileRequest objects in the meTileRequests array: a)set uiImage to a valid UIImage object b)set nsImageData to data that is compressed PNG or JPG image data, set imageDataType appropriately b)set pImageData to point to memory that is compressed PNG or JPG data, set imageDataSize, set imageDataType c)set fileName to a valid PNG or JPG file d)set isNotAvailable = YES The engine thread that makes this call will block until this function returns.
- (void)requestTiles:(NSArray *)meTileRequests
Declared In
METileProvider.h
requestTilesAsync:
Called by the engine to request an array of tiles from an asynchronous tile provider for an animated virtual layer. The callee should do one of the following to each meTileRequest object in the meTileRequests array: a)set uiImage to a valid UIImage object b)set nsImageData to data that is compressed PNG or JPG image data, set imageDataType appropriately b)set pImageData to point to memory that is compressed PNG or JPG data, set imageDataSize, set imageDataType c)set fileName to a valid PNG or JPG file d)set isNotAvailable = YES The engine thread that makes this call will block until this function returns.
- (void)requestTilesAsync:(NSArray *)meTileRequests
Declared In
METileProvider.h